Why Apple’s Beats Acquisition May Be Its Smartest Move Yet


The most talked-about “secret” of 2014 was Apple’s $3 billion acquisition of Beats. Although it wasn’t officially announced until May 28, rumors swirled around the Internet for weeks.

Apple now owns Beats Electronics (the makers of the headphones and speakers) and Beats Music, a streaming service similar to Pandora and Spotify. Apple has also added Dr. Dre and Jimmy Iovine to its executive roster, though their roles have not yet been clarified publicly.

This turn of events represents a dynamic new era in Apple’s relationship with the music industry and with music fans.

The Beats Deal Goes Way Back

This isn’t the first time Apple has redefined the music industry. According to Moses Avalon, a music business analyst, this is a move the company has wanted since the inception of iTunes.

“For over a decade, Apple and the major labels have hated one another,” Avalon writes on his website. “Labels hated Apple for forcing universal pricing — every song being the same price — and for being an enabler to the destruction of their main model: the album.”

Avalon says that at one point, Universal threatened not to renew Apple’s music licenses if Apple didn’t allow variable pricing. Steve Jobs gave in, but Apple has been trying to escape Universal’s hold ever since.

“Insiders should know that a perpetuity license for content is what Apple is really buying today for $3.5 billion,” says Avalon. “Not a bunch of code they could write themselves in a weekend.”

Under my watch at the dawn of Apple’s earliest music initiatives, we were industry-facing — primarily ensuring that Macs were sold to artists and creative teams across entertainment. We launched the home studio movement with the Mac and Pro Tools to enable artists to have greater creativity and flexibility. When iTunes launched — coupled with the iPod and subsequent Apple products — an ecosystem was created that enabled millions of music lovers to integrate music into their lifestyles. These developments also helped breathe new life into the record industry by creating new channels of distribution and monetization for artists.

Both of these were critical milestones for the music industry, and this is the third chapter. Here are a few reasons why it might just be Apple’s smartest move yet:

1. Apple Has Talent

Jimmy Iovine and Dr. Dre come with powerful industry pedigrees that will attract even more artists to Apple’s unique talent pool. This is a huge draw for artists trying to connect with their fan base, which includes 800 million iTunes users and 40 million iTunes radio listeners. With Jimmy and Dre, artists will want to engage with Apple even more actively than they have to this point.

Apple will have more influence on artists, labels, and other members of the music industry ecosystem to create dynamic new models of distribution and monetization. The combination of tech innovation, visionary leadership, relationships, and industry credibility can’t be underestimated.

2. Apple Has Taste

One of the most enticing aspects of the deal is that Beats Music focuses on music curation by using real humans instead of algorithmic music discovery. Beats supports the discovery of music through sharing playlists of experts in listeners’ favorite musical genres. It offers suggestions based on artists users like, music they’ve listened to, and mood-relevant discovery through The Sentence.

The addition of Beats enhances Apple’s music offerings that integrate free streaming with iTunes Radio by now incorporating a music subscription service via Beats Music. Combined with the iTunes Store, it’s a powerful triad of services offering the industry multiple channels of distribution and monetization. Apple can also extend the Beats Music curation offering to iTunes Radio, which could close the UX gap with competing services in the market. In addition, the marketing buzz generated by the Apple/Beats deal could lure more listeners to iTunes Radio.

3. Apple Has Diversity

Apple’s strength has always been its ability to seamlessly integrate software and gadgets. Beats may be part of Apple’s foray into wearables. Elias Roman, CEO of Songza, suggests that Beats could be Apple’s Google Glass.

Apple has the iTunes experience, retail stores, and hardware devices, which now include Beats headphones. If Apple links all these facets well, it will become a juggernaut that few will be able to compete with.

4. Apple Has Deep Pockets

Because Apple makes plenty of revenue through the sales of its devices, it can afford to operate Beats Music at a loss. By providing a comprehensive solution that competing streaming services can’t, Apple can more easily devalue services such as Pandora and Spotify.

This could quickly lead to smaller services that have fewer subscribers and less marketing muscle quickly disappearing. Apple will deliver powerful marketing and offer bundled product and service discounts to amplify their new suite of offerings.

5. Apple Has Experience

Apple is the ultimate disruptor of the music industry, and Jimmy Iovine and Dr. Dre are known as disruptors themselves. Steve Jobs was the first person to broker a workable deal with the music industry during the post-Napster era, when piracy nearly overtook the old music business model.

Apple practically reinvented the music industry as we know it today, and the Beats acquisition is the first step toward curating that industry. Anything is possible if the right set of creative strategies and market navigations are executed — and there is every reason to believe they will be.

Apple’s acquisition of Beats has many guessing the next move of this tech giant. Adding well-known music industry veterans to the iTunes team shows that Apple is embracing artist-centric activities and contemplating even more creative ways to allow artists to monetize their relationships with fans by capitalizing on the growing artist-to-fan engagement trend.

This latest move may be the first of many steps toward the company reinforcing and extending its domination of music and entertainment. As a result, it will secure a greater market share, increase its revenues, and provide additional avenues for fans to discover and enjoy the music experience.

Photo Credit: The Time Ahead

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A highly sought-after consultant, super-connector, trusted advisor, celebrity wrangler and thought leader, Kelli Richards is the CEO of The All Access Group LLC. She facilitates strategic business opportunities in digital distribution between innovative technology companies, talent & media companies, and brands in order to foster new revenue streams and deliver compelling consumer experiences. As a trusted advisor, she transforms the quality of people’s lives. Kelli is also the author of the bestselling e-book, “The Magic & Moxie of Apple – An Insider’s View.”

Martin D.

Independent Contractor

9y

Apple simply stops using the Headphone jack connectors and force you to ONLY use the Beats. They have perfectly absurd excuse, They want to support better sound quality. But phone, connector and even Beats cannot handle much better sound quality. That's not some professional studio headphones, that's just ordinary headphones with B on side.

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David Mitchell

Audio/Video Production, Creative Imaging | Converged Technology

9y

The ‘Skeleton In The Closet’ - All well and good news but Apple has yet to deal with an inherent design flaw of its hand-held products. My report had disclosed that; it is real, it is a big playback problem and that it is affecting millions of units product wide over many years as far back as 2010 (discussions.apple.com/thread/2581406?). Popping/Clicking Noise Defect with iPod-Touch 3G -5G, iPhone4G -5G and I hear iPad’s as well. The Problem: Popping or clicking sound or noise when using a USB cable connection with 'any' music playback device (home stereo receiver, car audio, portable speakers, etc) this sound is likened to vinyl record noise, popping and clicking. It is random and does NOT repeat in the same spot. Why this is such an Important Concern: USB is a universal standard. An essential part of the modern (and future) multi-media experience, both in Home-Entertainment and Car- Entertainment systems rely (in part) on USB integration compatibility and Apple’s problem has curtailed its ability to be a quality product for Home and Car Entertainment systems - a huge market. How so? USB integration is the pathway by which Digital Audio, Metadata and Remote Transport Functions are fed and read by a host (integrated entertainment) system. It is how the user attaches the device which the system reads, displays all metadata content; Album Art, Playlist, Artist, song, etc. which the user can remotely navigate while watching his large on-screen display and can also distribute that program (and function) throughout the home or mobile entertainment. There are many applications and scenarios’ to this (I design and program them), it is essential for Apple to resolve the USB playback noise that is plaguing its products. See My Report Here: discussions.apple.com/thread/3527397?start=0&tstart=0

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